ServerSocket (Socket function): Difference between revisions

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This [[Notation conventions for methods#Shared members|shared]] method obtains a reference to a
This [[Notation conventions for methods#Shared members|shared]] method obtains a reference to a
<var>Socket</var> object for the server socket (socket number 1 in the <var>$Sock_xxx</var> API,
<var>Socket</var> object for the server socket (socket number 1 in the [[Janus Sockets $functions|$Sock_xxx API]],
as described in [[Janus Sockets User Language coding considerations#Client versus Server Socket programming|"Client versus Server Socket programming"]].
as described in [[Janus Sockets User Language coding considerations#Client versus Server Socket programming|"Client versus Server Socket programming"]].
It returns a reference to a <var>Socket</var> object instance, which can then be
It returns a reference to a <var>Socket</var> object instance, which can then be

Revision as of 19:10, 11 June 2012

Get a reference to the server socket (Socket class)


This shared method obtains a reference to a Socket object for the server socket (socket number 1 in the $Sock_xxx API, as described in "Client versus Server Socket programming". It returns a reference to a Socket object instance, which can then be used with instance method calls to access the server socket. ServerSocket has no equivalent $function.

ServerSocket syntax

%socket = [%(Socket):]ServerSocket

Syntax terms

%socket A declared socket object or a reference to a Socket object.
%(Socket) The class name in parentheses denotes a shared method. ServerSocket can also be invoked via a Socket object variable, which may be Null.

Usage notes

  • After ServerSocket returns, the socket is no longer accessible by its socket number (1). To access the socket by its number again, use GetSocketNumber.
  • ServerSocket can be used to obtain a Socket object reference for a socket already created by $Sock_Conn, or it can operate in an entirely object-oriented application.

Examples

In the following code fragment, a server socket receives data and replies to its client.

Begin %r Float %sepx Float %data is String len 255 %servsock is Object Socket %servsock = %(Socket):ServerSocket %r = %servsock:Set('PRSTOK', 'AMBIG|0D0A|0D|0A|07') %r = %servsock:Set('LINEND', '07') %r = %servsock:ReceiveAndParse(%data) If %r le 0 Then ... If %data eq 'Hello' Then ... %r = %servsock:SendWithLineEnd('OK') ...