FUNMAXT parameter: Difference between revisions

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                           %reportList, 'NEBUFF=10', -
                           %reportList, 'NEBUFF=10', -
                           maxtime=60)
                           maxtime=60)
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<li>The new sixth parameter on $Funload:
<li>The new sixth parameter on $Funload:
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     %rc = $funload('LABEL', %inList, %outList, -
     %rc = $funload('LABEL', %inList, %outList, -
                   %reportList, 'NEBUFF=10', 60)
                   %reportList, 'NEBUFF=10', 60)
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Revision as of 19:06, 13 March 2012

Summary

Default value
0
Parameter type
System
Where set
System manager resettable
Related products
Fast/Unload User Language Interface
Introduced
Sirius Mods 6.7

Description

This is a numeric parameter (with valid values from 0 to 36000) that indicates the maximum amount of time, in seconds, a Fast/Unload User Language Interface request is to be given to complete. The timer starts from the initiation of the request, either via $Funload, or via the 'FastUnload' and 'FastUnloadTask' methods in the RecordSet class. The default value of FUNMAXT, 0, means that there will be no time limit placed on Fast/Unload User Language Interface requests.

The purpose of FUNMAXT is to prevent user requests being “hung up” indefinitely while queuing for busy Fast/Unload tasks or for unintentionally long-running requests.

FUNMAXT can be overridden for specific requests by using either of these:

  • The 'MaxTime' named parameter on the FastUnload and FastUnloadTask methods in the RecordSet class

    * Make sure request completes in one minute %rc = %recset:funload(%inList, %outList, - %reportList, 'NEBUFF=10', - maxtime=60)

  • The new sixth parameter on $Funload:

    * Make sure request completes in one minute %rc = $funload('LABEL', %inList, %outList, - %reportList, 'NEBUFF=10', 60)

A reasonable strategy would be to set FUNMAXT to a fairly low value, then selectively set it higher for requests that need more time. Of course, it can be very difficult to ensure that short-running requests complete quickly, if the Online also has long-running requests that might tie up all the Fast/Unload tasks. The odds are better if there are more Fast/Unload tasks (FUNTSKN bigger), but even with more tasks, these potential problems remain:

  • If there are enough long running requests, all tasks might be tied up, anyway.
  • Some of the Fast/Unload tasks might have trouble getting dispatched because there are more of them than CPUs to run them.