MaxActionKey (Screen property): Difference between revisions
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===Syntax terms=== | ===Syntax terms=== | ||
<table class="syntaxTable"> | <table class="syntaxTable"> | ||
<tr><th>%currentActionKey</th> | <tr><th><var>%currentActionKey</var></th> | ||
<td>The current value of as a <var>MaxActionKey</var> enumeration. Valid values are <code>Enter</code> and <code>pf1</code>, <code>pf2</code>, and so on through <code>pf24</code>. The value that is set initially is <code>Enter</code>.</td></tr> | <td>The current value of as a <var>MaxActionKey</var> enumeration. Valid values are <code>Enter</code> and <code>pf1</code>, <code>pf2</code>, and so on through <code>pf24</code>. The value that is set initially is <code>Enter</code>.</td></tr> | ||
<tr><th>screen</th> | <tr><th><var>screen</var></th> | ||
<td>A reference to an instance of a <var>Screen</var> object.</td></tr> | <td>A reference to an instance of a <var>Screen</var> object.</td></tr> | ||
<tr><th>newActionKey</th> | <tr><th><var>newActionKey</var></th> | ||
<td>A declared <var>MaxActionKey</var> enumeration to be set. Valid values are <code>Enter</code> and <code>pf1</code>, <code>pf2</code>, and so on through <code>pf24</code>.</td></tr> | <td>A declared <var>MaxActionKey</var> enumeration to be set. Valid values are <code>Enter</code> and <code>pf1</code>, <code>pf2</code>, and so on through <code>pf24</code>.</td></tr> | ||
</table> | </table> |
Revision as of 00:08, 26 June 2011
Return name of key that activated last screen read (Screen class)
The MaxActionKey property sets or gets the enumeration of the keyboard action key on this screen that has the highest equivalent numeric value.
Each action key, which activates a screen read, is identified by an ActionKey enumeration (Enter
and pf1
through pf24
). A key's numeric value is the number associated with its enumeration: for Enter
this is 0
; for pf1
it is 1
; for pf2
it is 2
, and so on.
MaxActionKey lets you limit the range of possible ActionKey enumeration return values you need to allow for in your program code (for example, if the values are the possible targets of a User Language computed JUMP TO statement as shown in the Screen Object Sample Code).
Syntax
%currentActionKey = screen:MaxActionKey screen:MaxActionKey = newActionKey
Syntax terms
%currentActionKey | The current value of as a MaxActionKey enumeration. Valid values are Enter and pf1 , pf2 , and so on through pf24 . The value that is set initially is Enter . |
---|---|
screen | A reference to an instance of a Screen object. |
newActionKey | A declared MaxActionKey enumeration to be set. Valid values are Enter and pf1 , pf2 , and so on through pf24 . |
Usage notes
- You can use the ActionKey class ToNumber method to convert ActionKey enumeration values to their equivalent numeric values.